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An armed, deployable turret, the Auto-Turret is capable of automatically detecting and engaging hostile targets, providing instant support on the battlefield.
  — The Arsenal 

The Auto-Turret is a Specialist Item released in the 4-28-10 Patch.

Overview[]

Auto-Turrets are sentry guns with a slow fire rate and low stopping power (a weak 9 to 10 hit kill). It takes about 6.5 seconds to plant and fully set one up, and they will not set up if thrown halfway into a wall. On the flip side, they are capable of sensing enemies easily, and they are also capable of shooting enemies before they are visibly and directly in front of it. Auto turrets are often used to make a decent defense system in modes such as Elimination, Quarantine and Capture the Flag. Auto Turrets also hurt the user. So if the user was standing in front of the turret, while it (the turret) is shooting, he/she will get hurt.


The weapon is available for direct purchase in both The Classic and Reloaded, but for an expensive price due to their effectiveness.  The weapon is available for PERM in The Classic by purchasing it with GC, and is available from the Auto Turret Box from Reloaded.

Variants[]






Variants

Rare
Auto-Turret
Epic
HG2 Auto-Turret


Variants

Silver III
Auto-Turret

Highlights[]

  • Like mines, friendly turrets are indicated by a green arrow floating above it and it still remains, even after the owner has died.
  • The old auto-turret will self destruct shortly if the owner places another auto turret onto the battleground while one of his/her own are still in use or it has used up all of its (100) ammo.
  • Auto-Turrets are very resilient and usually can take a large number of hits before being destroyed. However, they are mildly vulnerable to grenades, making any game with explosives a liability.
  • The Auto Turret is not very powerful on its own, but combined attacks with it can overpower an enemy in no time.

Trivia[]

  • The turret starts out as a box that unfolds itself to reveal the actual turret. The Specialist inputs a code onto a keypad located on the box to deploy the turret.
  • When an Auto-Turret detonates, there is no explosion. Only the sound can be heard and the turret-remains seen. Also, no HP damage is dealt by the "explosion".
  • The Auto-Turret is capable of dealing nut shots.
  • The Auto-Turret is really a sentry gun rather than a turret.
  • The code to open the Auto-Turret case is: 751209.
  • Although the turret is a stationary minigun, it does not fire nearly as fast the M134 Minigun.
  • Due to the 5-5-10 Maintenance, the Auto-Turret is now taking more damage from explosives and the turret's bullets no longer damage teammates in Fireteam (although they will still injure the user).
  • As of the 7/28/12 Content update, each player could have 1 turret active at any time. Health of the Auto-Turret was also increased, as compensation.
  • As of 10/29/10, the Auto-Turret was temporarily removed due to rapid uncontrollable fire once planted: http://combatarms.nexon.net/News/View.aspx?boardNo=101&contentNo=009x9.
    • This was fixed later on.

Media[]

v · e · d Operatives
The Operatives
Codename:Scorpion • Codename:Viper • Codename:Hawk • Codename:Raven • Captain Souza  • Codename: Lynx
Classic Operatives
Classic Scorpion • Classic Viper • Classic Hawk • Classic Raven • Classic Souza
Operative Items
Medkit • Stamina Kit • First Aid Kit • Flamethrower • M32 Grenade Launcher • M32 Incendiary Bomb • M32 Stun Grenade • M134 Minigun • Claymores • M93 Hornet • Auto-Turret • Caltrops • Satellite Scanner • Airstrike Designator - LGB  • Airstrike Designator - Napalm • Remote Grenade
Other Items
Specialist 2 Slot License • Specialist Backpack License • Advanced Specialist 3 Slot License • Advanced Specialist Backpack License • Warlord • Eagle Eye • War Cry
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