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The Ability System is an in-game feature that provides special abilities through the use of items. It was released during the first part of the Fusion Update (Enhance), on 8/25/11.
Abilities are categorized into two types: Activeand Passive.
Active Abilities have an usage time limit and a cooldown period. They are only active after triggering. They are activated by pressing ~ and the slot they are assigned to.
Passive Abilities are always active during gameplay.
Players have three ability slots, which can be filled by up to three abilities. Some abilities take more than one slot, however. Equipping them limits the amount of abilities a player may bring to battle.
When you kill an enemy player, there’s a chance they may leave behind Limited-Ammo, All-Ammo, or Recovery Items! You will have a short time to pick these up, after which they will be free for your team to recover.
Obtaining a Multi-Kill increases the jogging speed to the sprint speed and will not cost any Stamina.
Obtaining a Multi, Ultra, Fantastic, or Unbelievable Kill while the effect is still active refreshes the duration of the effect. This effect resets if you die.
Drops a weak grenade upon dying, even if the player did not have one in his inventory. Used by the Sand Hog militants in Fireteam. The "no explosives" room setting prevents this ability to work.
Installs a reusable "Warlord" that allows allies to refill partial amounts of their primary & secondary ammo. The warlord can be destroyed by both teams, and requires all three Ability slots.
Marks enemy traps (e.g. mines) via red indicators.
This ability was avaliable for permanent duration on 12/21/12, at a price of 900 NX.
Requires one Ability Slot.
Gold Abilities
After the 8/27/2014 Scheduled Maintanence, 6 new abilities have been added to the game. They are upgraded versions of the original abilities. They feature "gold" in their name, along with a gold star, gold border, and gold coloring in their icon.
As with all game features, there has been plenty of criticism regarding the Ability System's flaws.
Trivia
The Pitcher ability can be frustrating for some players, as thrown grenades could bounce back to the player, escape from the map or overshoot the target.
Many people are complaining about the Steady Hand ability being "overpowered" due to the no sway advantage.
Resourceful is target of complaints because of its randomness. A dying player that recovers full health may turn the tide in Elimination Pro or One Man Army.
Unknown if it is glitched or not, the 'Resourceful' ability seems to be active even in games with Abilities turned off. That is, HP and ammo packs still drop. Many people complain that this unbalances the game.
The 08/18/2014 Scheduled Game Update changed some of the color icon of the abilities.