The Infection

The Infection is the virus created from a failed attempt by NEMEXIS to create a stamina drug. At the time, the ongoing war was having negative effects on the various Mercs and soldiers involved.

"The physiological stress and fatigue caused by the ongoing war has left soldiers deserting in droves and showing a lack of respect for their superior officers. In a controversial step to boost mercenary morale, high ranking officers authorized development of a stamina drug using a promising new organic sample. When the final product was being prepared for mass production, the first and only surviving test subject had an abnormal and untested dosage enter their bloodstream. The cause of the accident has yet to be determined, but shortly thereafter, the local security response team sent transmissions warning of a severe physical threat and potential outbreak situation. Before the transmissions were abruptly terminated, they alluded to the remainder of the drug sample left intact in the research center. The research center has been shut down by the Automatic Quarantine System, and an infiltration mission by Special Forces has been called upon in order to retrieve the drug sample."

The overdose of the drug in the first test subject started the original outbreak. Many theorize that the corrupted NEMEXIS Corp. purposefully injected the dose to cause the mayhem in the first place. They probably wanted to create a bio-weapon (similar to Umbrella Corp. and the T-Virus in the Resident Evil series) However, UAF Special Forces (You) were sent in to contain the outbreak. After a hard, but successful victory, the remaining Infected were captured and restrained. This however, apparently did not play into NEMEXIS's plans.

''"After the initial Quarantine lockdown, NEMEXIS Corp falled for additional military backup to manage the quarantine of LAB 3 while they continued to conduct tests of their newly-developed vaccine on the Infected. Stretched thin by their commitment to the vaccine development, employees at NEMEXIS began to get sloppy. Their negligence proved catastrophic; one of the Infected escaped while it was being transferred to another lab area, allowing the virus to spread quickly outside of Lab 3. Wanting to maintain progress on the vaccine development, the Military responded immediately by seizing as many of the Infected as possible. Unfortunately, victims are sill being infected repidly, ravaging their surroundings-and leaving chaos and destruction in their wake. In an attempt to curb the Infection, the military has dispatched a special unit to eliminate the virus." ''

NEMEXIS may have purposely released the Infection again, for some future storyline plot. meanwhile, the virus spread to other areas, various operations already in play. UAF Special Forces (Still you) sent in once again to try and curb the Infection.

Extent of Infection
The Infection itself is a strange pathogen. Formed from a stamina drug, it mutates as well as augments the Host in various ways.

The Infection:


 * Causes an outbreak of sores and bumps to appear on the host's skin.
 * Causes the skin the ashen or redden, and be covered in veins
 * Causes the eyes and vision to become red.
 * Causes an increased sense of hearing.
 * Causes endurance (HP) to triple
 * Causes doubled stamina due to the effects of the Stamina drug it was based on.
 * Causes a loss of vocals; sounds come in growls and pants.
 * Causes sudden strength
 * Causes hunchedness, and the inability to stand still. Also causes a lack of balance (as shown when Infected are knocked back)
 * Causes the ability to Infect others with physical contact through force.

Gamewise, the Infection ensures that those Infected:


 * are immune to poison/toxicity
 * are immune to water/drowning damage
 * are immune to height damage/falling.
 * are immune to flashes/bright lights.
 * have high speeds (Faster then Viper or the Light Vest & Military Bandana combination)
 * have 2.5x the stamina of a normal human.
 * are rather resistant to bullet damage. (Bullet resistance once ranged from near-immunity (0-4 max), to the current maximum (6-15) after a series of patches. )
 * are moderately vulnerable to melee damage (Though melee damage is extremely discouraged, as the human will easily become infected)
 * are moderately vulnerable to explosives and fire damage (These weapons are the best choice if a human wishes to kill a zombie)
 * have extra hp depending on the vest and the type of infected:
 * Light Vest- 450 hp for a Host infection and 225 hp for a normal infection.
 * Medium Vest- 600 hp for a Host infection and 300 hp for a normal infection.
 * Heavy Vest- 800 hp for a Host infection and 425 hp for a normal infection.