Guide:Chern0byl's Guide To Cabin Fever

Cabin Fever
Cabin Fever is part of Fireteam mode. It is a very popular way to gain large amounts of experience and GP. This guide was created with the purpose of informing players on how to be succesful at Cabin Fever.

Choosing Your Setup
Perhaps one of the most important aspects of playing Cabin Fever is the loadout that you bring into the game. Just as one were to change their character for different maps, one must make an inventory suitable for Cabin Fever.

Assault Rifles
A staple in every Cabin Fever game, an assault rifle is highly recommended for slaughtering the infected. Extended magazines are NOT recommended on these, as it would remove their fast reload speed advantage.

Pros: Cons: Recommended Assault Rifles (In order of most useful):
 * Good for longer ranges, where machine guns simply dont have effectiveness.
 * Ammo is replenishable by normal ammo boxes (yellow boxes).
 * Weaker than machine guns, so they are good for putting multiple bullets into infected, resulting in more hit, which result in more points.
 * Faster reload speed than machine guns and faster draw speed, so they are for for holding off small groups for short periods of time than machine guns.
 * Not as much damage or rate of fire as most machine guns, so simply not enough killing power.
 * Much less ammo capacity and total ammo than machine guns.
 * Recoil may be a problem on some assault rifles
 * Assault rifles with a total ammo of 35/105, such as the M6A2-SRT
 * Assault rifles with high power and fast fire rates, such as the AK74 and variants.
 * Assault rifles with high magnification scopes and/or burst fire modes, such as the L85A1 MOD.

Machine Guns
The most important weapons in Cabin Fever, machine guns are prized for their very large ammo capacities, high total ammo counts, fast rates of fire, and high damage. Either no modifications, or extended mags 2 are helpful. Fast loader mags are also a viable option, however they decrease machine guns sheer staying power.

Pros: Cons: Recommended machine guns (In order of most useful):
 * High total ammo and high magazine counts.
 * Fast rates of fire and high damage, resulting in quick kill speeds.
 * Low spread when crouched.
 * Slow reload and draw times, howeevr this is compensated by their sheer killing power and magazine counts.
 * Slow portability
 * Ammo may only be replenished mid-round by much rarer red ammo boxes, which restore all ammo for all weapons.
 * Machine guns with high damage, such as the MG36
 * Machine guns with fast rates of fire, such as the MG42
 * Machine guns with quick draw times and fast reloads, such as the Negev.

Submachine Guns
While not particuarly the best of Cabin Fever weapons, some SMG's have the ability to stand their ground against the infected. They share many of the same traits as assault rifles, such as their ability to replenish ammo from yellow ammo boxes, however the main difference is that they trade damage for rate of fire and portability. The only submachine guns worth using in Cabin Fever are the PP19 and its variants for its speedy reload and large magazine count, and the the UMP and its variants for its 35/105 ammo count.

Sniper Rifles
Just as submachine guns, sniper rifles are heavily outclassed in Cabin Fever for their inability to kill efficently. Bolt actions are completely useless in Cabin Fever, as they cannot 1 shot kill infected, unless they hit them in the head. Sniper rifles must also scope in to be effective, and as such they are very vulnerable to attacks. Snipers also will in general get more kills if they are skilled, but they will not gain many points. Snipers generally can only be effective whilst shooting out of windows. The most skilled sniper on th team should also be the one to pick up the L96A1 Black Magnum on round 11. Snipers have but one advantage in Cabin Fever: Semi auto sniper rifles will 1 shot kill to the head. This goes for all semi autos, which have the advantages of high rates of fire, large magazine counts, and high accuracy, perfect for getting headshots. Snipers should ONLY use semi auto sniper rifles and ONLY aim for the head. If all goes well, a sniper should be able to get up to 40 kills per round with a high end NX sniper rifle. Recommended guns are the M39 EMR, M14 EBR, SR25, M110 SASS, and the other semi autos with 10 or 20 round magazines.

Shotguns
Shotguns simply dont have the power, ammo, or rate of fire to be of use in Cabin Fever. The only exception to this is the AA12. It is only somewhat effective when aiming for headshots. The Golden double barrel punisher i the upstairs area at round 16 is somewhat useful against large hordes and females and tankers. Against tankers, attempt to get as closeas possible and fire both barrels at the head. This may result in a 1 shot kill.

Pistols
Pistols should only be used as a last resort weapon, or if attempting to finish off the last infected at your door before the next round starts. Effective pistols are the G23 and variants and the Desert Eagle and variants.

Melee Weapons
Whil not being particuarly useful, melee weapons become extremely useful if one runs entirely out of ammo and there are no other weapons or ammo boxes nearby. Long reach melee weapons are by far the most useful. Good melee weapons to bring are the Ninjato, Dom Pedro Sword, Tomahawk, Kukri, and G.I. Shovel. There is a very specific technique in meleeing infected. One must crouch and slowly move back while continuously slashing the weapon. This will result in the player most likely not getting hit. This does not work with bomber infected, for obvious reasons.

Support Weapons
While the default M67 Frag will work well enough for disposing of large groups, it is recommended to have either an M67 Frag Pack, M69HE Frag, or Incindiary grenades. Mines also work well when placed at others doors as a safe guard in case they get overrun. Do NOT place mines at the door your defending, as if they get triggered, you will most likely suffer major damage or death. It can also be advantageous to set a stack of mines in a certain location, so if a tanker needs to be killed, the mines can simply be shot, dealing major damage to the tanker. The mines should be placed strategically however, to ensure than they arent triggered by infected other than tankers.