User blog comment:Tommygun9504/Tommygun9504's Grenade Gazzette - 23 Feb 2012/@comment-1456811-20120223172845/@comment-1906486-20120224225653

Fully maxed M4A1 DW is pretty much a solid choice, then again I play Papa almost daily when I was on. M4A1 DW with an Itech has been my personal choice. Increases stability on recoil issues, and helps pin the enemies down.

M39 is pretty fun, I still like the musket but it's your play style that decides it. I've been mixed between both guns, since of course I can use the GP M39 also which is slightly meh. Then again I prefer bolt-action rifles, mostly for the dependable shots or my trusty semi-auto M110.

Killcam things could be easily faked too, since of course from what I heard the boxes / wallhack are not visible in the recorder. Then again it's from mostly hearing it, so who knows if seeing from their prospective will be different. I doubt it would happen anytime soon, this is a pretty old engine really.

Anyone get the old "Combat Arms" feeling, when they looked at Shadow Company at all? I swear just looking at the maps, it just was like playing CA just with a better engine. Maps are larger overall obviously, but still it's basically the same fuzzy feeling of maps you played. Pretty much identical texturing I found, but then again I seem to notice details differently.

Unreal 3 engine is solid I've been finding, but expect to have a higher hardware requirement I think? Then again I can fall back on the facts of, I actually played games with this engine. So I know it won't really be a huge choking with it, unlike this one which seems overly stressed as is.

Then again I play Unreal Tournament 3 with 32 combatants, so I know my PC will stutter a bit but hold it's ground. Considering I also play on pretty much max everything also! Try out that game if you can, see how well your PC handles the engine. Obviously any recent PC should chew it up, mostly older PC's would find some problems without decreasing some settings. x.x