Thread:MVP EdwardJ/@comment-16505228-20130827013958/@comment-4539185-20130905023558


 * / And I attempted to reason that by taking "coding" into question completely overthrows all sensible nomenclature of game terms we hold as correct and factual. Scroll up to see where I wrote the little shpeel about "subtracting Hp vs doing damage". Plus, coding is essentially hidden from the eyes of the average gamer, thus a not reliable means of verifying statements.

Also, once again, CA itself makes zero official reference to ammo on melee items. Go to the shop or your character and click on a melee item. There is no ammo listed. Why then are we making conjectures to call it infinite? Aren't you then doing exactly what you accuse me/us of doing - putting real life logic (based on "shots fired") where the game itself omits any reference of ammo. You are drawing your conclusion based on real life logic that if something can have shots fired, then it stand to reason that it must expand ammo. But didn't you yourself say this isn't real life logic but game logic? Ammo =/= shots fired! Therefore, your claim is self-defeating.

In the end, unless the game specifically mentions "it", what ever this abstract "it" may be (not necessarily just ammo), it is not applicable (N/A) to just assume.