Thread:ComradeJ/@comment-2052424-20130404123833/@comment-3255675-20130405022520

Hmmm... Did you examine the difference carefully?

As per with Wikia's policy, we must replace bad quality weapon animations or replace them if we can improve them. But that's not the only reason why I updated the old weapon animations.

1.) The old animations had player interaction, as you can see someone running around while the animation is playing. We only want the environment and the weapon itself.

2.) The old animations was not looped very well. You can tell where the beginning of the animation is when it started.

3.) Notice the hands. Who's truly holding the weapon? :D

4.) Notice the map environment. It's really nice! It perfectly fits the weapon.

5.) Oil Rig too overrated. We already have too much weapon animations that is played in this map. Why not vary it a bit and have a weapon played in a different map that we barely use to produce weapon animations?

6.) I added the slow frame animation like what I did to this weapon here. I profoundly think that it will greatly help viewers see what's really happening to the weapon in a flash of a second.

7.) The old animations was not consistent by making the weapon look everywhere, from random walls, the sky, and the floor.

8.) I really LOOOOOVE Banshee! She's really cute! (': I like the way her outfit looks and her pretty smile :] (sorry, I can't resist it!)