User blog comment:ARevolvingDoor/Nexon's Connundrum: Are they really doing nothing?/@comment-4298939-20111207210342/@comment-1909631-20111207220341

That one is much harder than it sounds- but it does make sense. Auto-detection in some regards might be easy (like auto-banning someone who manages to score over 147 kills or so in elimination because it's impossible), but in many ways it wouldn't be very easy at all. I think that if we're to track player data to be sent to a GM, the best thing to do would be to have a program record variables and relay info to GMs when a player is reported in-game, until that player leaves or the game ends. I don't know how you would be able to make this work properly, or whether it would be easy, or for that matter possible, but if it is within the realm of possibility, I think it would work. To throw out a little sample, the information could be like this:

Player 1 Report begins
>[11:12:01] Player 1 (128000, 4700, -144) has killed Player 2 (124, 66, 10) with an M9 >[11:12:01] Player 1 (128000, 4700, -144) has killed Player 3 (141, 78, 34) with an M9 *Double Kill* >[11:12:02] Player 1 (128000, 4700, -144) has killed Player 4 (202, 101, 47) with an M9 *Multi Kill* And so on and so forth like that. If it reported what the weapon was, where the person was on the map, (so if they were outside the map's intended dimensions it would become obvious that something was up, or if someone is OPKing with a knife you would know) and the time to show that what just happened is not possible. Other notes you could put down would be like:

Player 1 Report Begins
>Player 1 has 100 HP >*Hit Check* Player 1 has been shot six times with an M16 >*HP Check* Player 1 has 100 HP >*Vest Check* Player 1 has a Light Vest

Logically, you can assume that combining this information with something like >Player 1 has killed Player 2 >Player 1 has gotten a Medkit (Resourceful) or >*Hit Check* Player 1 has been shot 3 times with an M16 >Player 1 has recovered HP with specialist items

You can catch players using an HP lock with this type of method. A method like this could produce empirical evidence, and if it's possible I believe it would really work, because if you consider, you could catch potentially anybody with this hack- except for .rez modders including wall hackers. My idea for .rez modding would be (and again, I'm not a coder so I don't know how possible this is), to have the system run a file check to make sure that every file is in line with the ones that the client should have- if something is out of place it simply changes it back. In this instance a report could requisition server-sided screenshots (about 3-5) being taken to show if someone is wall hacking or not. Hopefully you could create it somewhat like Team Fortress 2 and replay-enabled servers so that it can take screenshots without disrupting gameplay, otherwise I can see the feature being abused heavily.