User blog comment:CrazyBrick/Hackers, and a new method to deal with them./@comment-4260367-20111228091214

You have to remember that anything you implement in an online game can be used against you. They could stick caps on everything and ban/DC people who exceed them but there are honestly people who could easily hit any kill streak, combo or anything cap and at the same time you give hackers another tool they could potentially use to autoban/DC other players.

As for your other suggestions, there are probably a lot of GMs that no one knows about and even if Nexon quadrupled the number of GMs no one would be able to tell since they mostly become invisible and sit in rooms all day banning hackers so you can't actually see them there doing their job. You could give players fall damage if they move to far in the X axis (not Y axis as Y axis is already computed in fall damage) but this will also effect people who have lag spikes and if the Nexon servers lag potentially everyone could simultaneously get Nexowned (not to mention that this would probably involve a lot of tinkering with the coding). I like how many people think they have the answers to programming problems but don't even know the significance of "Hello World!" in programming.