Spy Hunt

Spy Hunt is a new game mode released in the delayed 12-16-08 Patch. Though not much is known for now, gameplay was explained hours before the patch commenced by Nexon.

Phase 1
Gameplay is rather strange; all players act as one team, and any player must grab "cases" lying in random (possibly set) locations around the map. Grabbing the suitcase will make you the enemy to everyone. That means you cannot see any tags of your friendly team, as they want the case, too. However, obtaining the case, the player becomes a Spy (their avatar is changed into a mysterious, black-suited, masked person), and they can see the tags of other player holding the other cases (similar to seeing an enemy with a flag in Capture the Flag). Spies are much faster than other players as well. The player MUST obtain all the cases to do the next objective.

Phase 2
Having all the cases, the Spy Player must get to a designated spot to "send the info". At this point, all players must work to together to prevent the Spy from finishing sending all the info. However, no more respawns are availible, and the Spy is now a "Super Spy", and he/she would get items that would be useful to defend him/herself. These items includes:
 * M136 Rocket Launcher A powerful explosive weapon that holds 4 rockets.
 * Advanced Armor: Tough body armor that would resist a lot of damage taken on the torso.
 * M134 Minigun: A heavy Machine Gun capable of using 900 bullets without reloading.
 * RMS12 Flamethrower: Heavy weapon that fires... fire. The damage is similar to the M23F Incendiary and it has unlimited ammo.

Finish Mission
The mission is finished by the following:
 * Super Spy has been killed.
 * Info is successfully sent.
 * All players are destroyed; only Super Spy is remaining.
 * Time runs out before anyone could become a Super Spy.
 * Time runs out before the Super Spy is killed.