Death Room

Death Room was a Combat Arms Europe version-Exclusive Map. Starting from the recent 2-25-09 patch, it is now available for the Global version of the game. Death Room is the smallest map in the game, even smaller than Junk Flea. It is entirely indoors in a seemingly abandoned underground facility. Featuring multiple levels, most areas are tight-spaced. Using Explosives can cause utter chaos to the player and the enemies. Death Room features unique automatic doors, which opens a second after the player is standing in front of it.

Elimination is the only game mode available, and it is concentrated on Close-Quarters Battle because of its narrow corridors and small rooms. Sniper Rifles can be ineffective at times because of that, and Assault Rifles and Sub Machine Guns are mainly used.

Overview
Death Room is the smallest map there is, everything is compacted close, passages are narrow, and the entire map is so small that not even the spawns can be described.

The Hall
The hall, as it is known, is merely a hallway, only there are ledges on the sides which can be accessed from some steps. There are a few boxes here, and a couple of exits, and this is where mines, smoke grenades, and gas grenades can be most easily witnessed.

CA Universe Storyline
Operation: Cold Seed turned up to be a failure after no bio-chemical weapons was found at the abandoned mine. Intel has found yet another secret place by the leader with the weapons. This time it's an semi-underground (some places, noted in gameplay videos, are on ground levels with windows showing the sky) chemical facility. The UAF is again organizing a strike force to find the weapons... if they are lucky this time.

Trivia

 * This map is the smallest on Combat Arms.

Strategies

 * Laying mines can be a chaotic aspect of this map, being treacherous almost anywhere.

Video Demonstration
right|400px|A demonstration....Death Room can be very hectic, so watching this video could be a good idea to know what you are up against. Notice the grenade throws, the sliding doors, and the layout of the area for ease at war.