User blog:CrazyBrick/Hackers, and a new method to deal with them.

Y'know what, these hackers are starting to get annoying. About a month ago, i started a new account. With all of the recruit package swag and how noobish the players are on Jackson, my KDR quickly climbed to 1.43, higher than it's ever been. The next weekend when I logged in, some serious stuff went down. I soon started seeing hackers left and right, and now my KDR is suffering, down to exactly 1.00. Now I'll grant you, some of it is a result of playing angry, but most of it is hacking. It is basically impossible to get a secure room, even if you are a SEMOD and lock the room down. But, never fear, I have a plan that's suprisingly easy to implement.

Treat the symptoms, not the cause. Nexon seems to be making the hackshield just detect the names of the programs. That's a bit of a problem, 'cuz just rename it and the hacker is merrily Lifetaking his way to GOA status. Although, if tyou put in a simple bit of code that detects a massive amount of any kind of kills, infects, or other action (such as the ever-so-annoying Tactical Yell) and automatically boots the player and resets the room's score so the players don;t take a KDR hit and the game's still good. The room-crash hack will be REALLY difficult to detect and implement, however, without a very good error code reporting framework in place. That's something that the program-detection suite would help with, actually. And locking off the files completely and just storing screenshots and videose externally is another must. Additionally, hire more GMs. You'll help the economy, and we all know Nexon has the money, amirite? Oh, yeah, forget about botting and chams for now. Compared to the OPK class of hacks, they're a minor annoyance until CA gets above 70% legit. And flyhacks? Decrease the deadly fall distance and apply it to the y+ axis, too.