11/21/13 Content Update

"Do you have what it takes to join Operation: Bulwark? A veritable army of new updates is coming to Combat Arms from now through the end of December and we're here to let you in on all the juicy intel. What's below is only the first set of changes to come, so be sure to check back for more updates!"

- Combat Arms Command

Bug Fixes and Game Improvements
The new Operation: Bulwark update is the first in a series of fixes aimed at solving several bothersome bugs. Check the list below to see some of the changes we've implemented, and check back later next month as we further improve your Combat Arms experience.

Sprinting while making a melee attack will correctly cancel the melee attack, preventing the attack from triggering during the sprint or when the sprint ends.


 * Sprinting down long flights of stairs should no longer cause falling damage.


 * Players who lose connection to the Combat Arms servers will be promptly notified.


 * VIP Escort: The VIP selection process has been revamped. After the first round, the VIP will be determined based on individual performance during the VIP Escort match, and a single player will not be selected at VIP more than 3 times per match (unless all other players on the team have been selected as VIP 3 times).


 * VIP Escort: The VIP's sprint speed has been slightly increased.


 * Water Strider: Players standing in certain, legitimate locations near crates will no longer be killed by the level.


 * Water Strider: Players that try moving between through the dam's outflow, to get between the lower platforms without going inside, will be swept into the water down below (and then killed).

One Man Army: Adjusted the HUD Scoreboard text
 * One Man Army: Adjusted the HUD Scoreboard to better show the player with the most kills how large of a lead they have over the player in second place.


 * Improved the text on the message displayed to players without an equipped Sniper Rifle (or Shotgun) attempting to join a Sniper-Only (or Shotgun-Only) match.


 * Kill Creek: Adjusted the rock models in both Elimination-Spawn Areas to prevent their use as unfair sniping positions.


 * Junk Flea: Removed collision allowing players to reach an unintended location on the yellow construction equipment.


 * Overdose: Players can no longer clip into walls.


 * Lunar Labs: Players in certain, legitimate locations will no longer be killed randomly.