M417

"Based off the M416 and chambered with standard 7.62 x 51mm NATO bullets, the M417 is a popular choice amongst soldiers. A shorter barrel makes it easier to battle in close quarters."

- The Arsenal

The M417 (called HK417 in real life) was claimed to first be found on the 26th of November, 2009. However, some people report seeing it the day before. The weapon's existence was confirmed on Nov. 28 2009. The gun appears to be a variant of the M416, but with more recoil and stopping power. It also comes equipped with an iTech Reflex Sight. This weapon is currently available at 1st Lieutenant 4 for 1,100 GP a day.

Overview
The M417 series, along with the M6A2 series, has a different animation than the classic reloading animation. This is the proper and realistic reloading sequence; the character does not pull the charging handle on the gun when reloading a partially expended magazine. This is realistic because there is still a round in the chamber, thus the gun does not need to be recharged. These guns share a draw animation as well, such as if you enter the match or switch between items e.g. pistol, the player will pull the charging handle which is located at the end of the Picatinny (scope-mounting) rail. This is an identical draw animation to the M4/16 series of guns except for how the handle is pulled, as the animations became more complex with later releases.

One notable difference in features of the M417 in-game is that it has a iTech sight permanently mounted onto the gun, versus the M416 uses the iron sights and bare rails, which allows the users to attach any sights onto it.

One of the best things about the M417 is the fact that it is customizable. It is highly recommended to customize the damage to level 3 because this will cause the M417 to become a weak 3/strong 4 hit kill even at long ranges. The recoil is very much like the m416 cqb. It goes straight up for about nine shots and then begins moving slightly left and right. The left and right recoil is barely noticeable. The spread is also much tighter than the M416 CQB. Even at long ranges, full auto unscoped is a reasonable option, but it is still strongly recommended that you use the integrated iTech sight. The customizable fire rate plus the low spread makes the M417 a solid choice at close quarters.

Trivia

 * The M417 does less damage than the M417 Combat. This is realistic because unlike the M416/M416 CQBs unrealistic damage difference, a longer barrel slightly improves the power of a gun.
 * It is strange to note that the whole weapons series has the fire selector switch set to Semi-auto, but the weapons fire fully automatic.