Rattlesnake

RattleSnake (RS, Rattle, and Snake) is the 11th released map in Combat Arms. It is a woodland map, similar to BrushWood, that was released by the 2-04-09 Patch. Korea obtained the map first, followed by Europe when it turned Open Beta.

Rattle Snake contains Elimination, One Man Army, and Search and Destroy. It is also similar size to Pump Jack and some consider it just to be Pump Jack re-skinned. When this map was first released it was a haven for glitchers, decreasing its overall popularity for the future.

Overview
RattleSnake is a map with some sniping, some camping, and some rushing. You need to know what you are up against if you want to survive the dangerous area and win the game for your team.

Alpha Site
Alpha Point is outside; going straight momentarily and turning right would lead players to an inactive, half-open gate, which connects to the Exterior Middle and is the only "normal" way, without using button tricks or falling, of getting out of the spawn point. Going a bit further into Alpha's spawn point leads to a doorway to a small hut-like structure.

The hut has a flight of stairs that leads to the roof, which is a good Camping point for the Exterior Middle. The roof has an attached Tower, which is accessed by a ladder on the roof. This tower also provides good sniping and spraying support to the Exterior Middle, though partially exposed to the Warehouse Middle's lookout point.

Bravo Site
Bravo's spawn point is partially outside; one open doorway leads players into the second level of the warehouse (players tend to wait near this doorway as a Spawn Camper). Going left of the door goes to the Warehouse Middle; going right would lead you down stairs to the first level of the warehouse. Two layers of lever-controlled (a panel allows it to open/close) "garage doors" protect Bravo team from rushing Alpha forces and Camper snipers. First level also has another flight of stairs at the far left end that leads to the Warehouse Middle.

Exterior Middle
The Exterior Middle shows the one of the most unique aspects of the map; the night. It is pretty dark, though everything can still be seen almost as normal. Better Uniform isn't actually necessary; enemies would spot you anyways. There is one huge freight cargo container that provides cover from Alpha's Tower and from Bravo's entrance. There are a few barrels scattered throughout the place, useful to inflict damage onto rushers. One end leads to Alpha's Point half-opened gate, and the other end leads to Bravo's second layer of garage doors, which can be opened from the outside.

Warehouse Middle
This warehouse, like a normal warehouse, is filled with boxes and pipes. There's also barrels, fences, and tanks, and it still has power, as the lights on the ceiling remain working. In a center room is a sniping room overhead. Below that is a room with several crates and windows, followed by some stairs on both ends, leading to near both spawnpoints. The stairs lead down to a lower level less complex than the one above. It still has boxes and barrels, and there's also a few ladders. The Bravo end has a second level that can help suppress fire down in the corridor of boxes, and it can be seen and attacked by people on the Tower in Alpha Site.

Trivia

 * RattleSnake is the second woodland map to be released, following BrushWood.
 * RattleSnake, unlike BrushWood, takes place both inside and outside.
 * RattleSnake is the first map to have background sound effects. For example it has an owl hooting in background, where ever you go.
 * On the 8/1/09 patch, a large watch light was installed above the tower next to Alpha's spawn site. Numerous players have attempted to climb atop the light for better views. The light is seen more as a visual upgrade as it does little to improve lighting.
 * The word RattleSnake is one whole word rather then two.

Strategies

 * Running up stairs near alpha is sometimes suicidal because the glitch death will happen.(walk/crouch/jump up)
 * Laying mines atop ladders, like all maps, is still effective.
 * Camping in Alpha's Tower is effective for sniping if on Bravo team just be very careful on the way there.
 * Rush through the middle to the other side, and camp in the enemy's spawn.
 * If you are on Alpha, camp directly outside Bravo's spawn in a corner so you are unseen from inside the spawn in which you can ambush Bravo once they leave their spawn and enter the warehouse. Your position will likely be compromised after a few kills so make sure to move between the sides of the warehouse or leave after making several kills.