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Map of the Day for February 21st: Overdose
Valid Game Modes: Elimination, Elimination Pro, One Man Army, Last Man Standing, Quarantine Regen

The physiological stress and fatigue caused by the ongoing war has left soldiers deserting in droves and showing a lack of respect for their superior officers. In a controversial step to boost mercenary morale, high ranking officers authorized development of a stamina drug using a promising new organic sample. When the final product was being prepared for mass production, the first and only surviving test subject had an abnormal and untested dosage enter their bloodstream. The cause of the accident has yet to be determined, but shortly thereafter, the local security response team sent transmissions warning of a severe physical threat and potential outbreak situation. Before transmissions were abruptly terminated, they alluded to the remainder of the drug sample left intact in the research center. The research center has been shut down by the Automatic Quarantine System, and an infiltration mission by Special Forces has been called upon in order to retrieve the drug sample.

While you can technically play Overdose on Elimination and One Man Army, along with their no-respawn counterparts, most players correctly have identified this map as the quintessential Quarantine Regen map. The tight, claustrophobic setting with more than a few places to put up a defense against attacking Infected, this map was quite literally designed to show off Quarantine at its full potential, most notably with the presence of a pair of "Safe Rooms" that open up and can be locked by the remaining Humans when a minute remains in the round.

If you're here for a non-Quarantine match, then you'll undoubtedly want your main gun to be a submachine gun, shotgun or something else to deal with the close quarters combat that thrives here. Don't bother with the sniper rifle unless you've got a big backpack, as there's very few decent positions to snipe from. If you're heading into a Quarantine match, however, the usual equipment is the best: Machine Guns to hold off and pin down the Infected, Explosives to take them out, and something lightweight for fleeing in terror.

Did You Know?: Don't taunt the Zomb- Infected! The two Safe Rooms might be mostly safe, but if you stand too close to the openings, enemy players can still reach in and ruin the round for you and everyone else in the room.