Kriss

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"Firearm developed for military and police forces, chambered specifically for .45 ACP rounds. Its unique operating mechanism is designed to provide stability by absorbing recoil when firing."

- The Arsenal

The Kriss also known as the TDI Vector or the KRISS TDI is an American made Submachine Gun introduced in the 7-1-2010 Content Update.

Overview
The Kriss has low recoil, good spread, and high accuracy. It has 28/84 ammo and has a rate of fire equal to that of the MAC-10. The gun is considered by many to be arguably the best Submachine Gun in Combat Arms because it is basically the MAC-10 with more stopping fire, more portability, more accuracy, and much less recoil. The gun has the range of the P90 and less recoil than what the stats say. The stats of the KRISS do not accurately reflect on its performance. The only down side to this gun is its magazine that has two less shots then a regular magazine. However, that is easy fixed by adding an Extended Magazine I orExtended Magazine II. This gun outpeforms almost every Submachine Gun in the game, although many people consider it to be extremely similar to the MP7; the two guns even make the same sound.

Although known to be one of the best SMG's in the game, with the fastest fire rate time on par with the UZI and a strong 4 hit kill, many believe that the Kriss defeats the purpose of a SMG because of its diagonal recoil, while many other SMG's have a vertical recoil, therefore takes longer to get used to.

Trivia
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 * In real life, the Vector chambers either a 13-round or 28 round magazine. Civilian version has 13 or 30 round magazine and is called as Kriss Vector CBR/SO.
 * The Kriss is the old name of this gun, given to it by its original creator. It's updated name would be the 'Vector'.
 * The Kriss does the same damage as the 9x19mm MP5A4 and less than 9x18mm PP-19 despite being firing a .45ACP (M1911 Knight's Gold does 50 damage while the Kriss does 33)
 * Due to the very fast reload, even when an Extended Magazine II is attached, its reload is still superior to many.
 * In real life, the Kriss would have about as much stopping power as a UMP45.
 * The Kriss is the only SMG that has a 28/84 ammo
 * In the game the Kriss lacks its ironsights, which can be explained by the lack of their use in Combat Arms.
 * The 7/27/10 patch made it have the same damage as the MP7.
 * A episode of Future Weapon's on Discovery Channel, tested that this gun has more stopping power than an MP5.
 * Looks like in-game the Kriss is weaker for balancing purposes, as the rank needed is not very high.