User blog comment:LunarWing/Quarantine Tips?/@comment-5093628-20130821033710

Theres nothing wrong with your setup except get a frag pack instead, or even a LAW.

Your first question: People slash their Tracker when juking because its just their style. Honestly theres no real reason to, but it keeps with their flow. And when you slash, thats a couple milliseconds of where youre not sprinting, and that means a slight moment to regen some sprint stamina.

Most people consider doing "well" with an RPG means getting tons of kills. If thats what youre looking for, always looking for the last hit basically. If you have KDR HP Vision, that helps. If you dont, estimate zombie health by the amount of damage it took. Generally, a viral infected should have 150 HP considering most use Light/ Recon. They can die with one M69HE or two nicely aimed RPG shots. Also, dont aim directly at the zombie, if they are not pinned down. Aim at least a second in advance to where they WILL be running to. Its easy to tell a zombie is lit, when they start running away.

Regarding nades, either youre a free runner or youre not. And that determines your play style and how youll use nades. Some people lure zombies, nade on the ground and pistol them down. Others predict and throw a nade hoping zombies will run there. Others nade when the zombies are pinned. No matter what, make sure when you throw, you know that a few seconds from when you threw it, the nade will hit a zombie(s) and not you. Air nades I would say are just for show. They are not exactly the most effective anymore since so many people utilize them in montages. Its too predictable watching a nade go in the air esp when someone faces up before throwing. Keep in mind if you throw a nade straight up, it will land like maybe 3 steps in front of you. Make use walls to throw nades against them or bounce them.

Mines often are placed all stacked on top of each other giving the appearance of one mine, or stacked in a triangle formation, or randomly. I prefer the triangle formation, because it covers more area. This is effective in blocking off routes and damaging a larger area. Make sure you light 2 mines in the formations so all explode at once. The one that is not lit, should be the tip of the triangle that the zombie will run into.

Neptune, is honestly one of the worst maps imo. It is completely linear and nowhere to run effectively and hide. Once a zombie spots you, you pretty much have to run for you life because zombies will chase you till youre down since its hard to find people on a big map. Zombies will catch up to you, hence why its hard to run there; not much places to juke; no obstacles to run around. Best bet is to stay hidden from other infected and humans. Mines are best on stairs, right on the door way, and on the walkway between buildings. Best running is just in and out of buildings and between them. Stay away from the bottom of the map; youre pretty much trapped and dead there since climbing a ladder is extremely risky.

Rec Setup: SMG, any pistol, any knife (not heavy), M69HE/ Mines, RPG (assuming a one slot). I think running is the only viable option here.

Oil Rig too is not much of a freerunning map. It is most known for campers at the safes with specs, forming an impenatrable fortress. Majority of the time, if the infected do not score a big lead in the beginning of the round before all humans congregate the safe area, its going to be hard to win as infected. But if infected can infect most humans, humans usually have little chance to survive. This map usually goes either way, depending on the players. With that being said, if you played Oil Rig enough in Elim, you will know Oil Rig does not have many obstacles/ paths to take to run and juke either. Most you can manage is juking around the cafe tables and falling down ladders and stairs, and possibly the Alpha roof on the boxes. The thing is, stairs are so scary/ risky to run on since you risk getting Nexoned from running down too fast. Mines are best placed at the narrow stairs leading up to Alpha roof and also in the entrance of restroom where most Bravo rushers drop down in Elim. Mines are also great at Bravo ladder and stairs. Generally, your best bet it just camping. Running requires mostly, just hiding as long as you can. Once youre caught, you have to make quick moves to get out of your area. SMGs are your friends in big maps like these. Camping = MGs and Launchers.

Rec Setup: same for Neptune.

Camping: MG, pistol, knife, M69HE/ Mines, RPG (assume one slot) Pack maybe one more MG and launcher for a bigger pack.

You want to practice QR well, you should play OD, the most played map anyways. You can learn jukes well here as well as good nade/ mines spots. Camping is not as prevalant here unless the room is full of specs/ MG noobs. You want to survive, stick with camping and bail as necessary :D