Desert Thunder

Operation: Desert Thunder is the "14th" map released in Combat Arms. However, instead of being a newer map, it is a highly-modified add-on version of Sand Hog, made especially for Fireteam. Taking place in the same city, but in a different location, it features narrow streets crawling with Sand Hog terrorists who would not hesitate to eliminate the UAF group of soldiers that were there to rescue the last surviving soldier who was captured on a intel-collecting mission. The map is the precursor to Sand Hog itself, the downed helicopter being the same one that dropped you off earlier.

Mission Objectives:

"Mogadishu's military, the Sand Hog, is suspected of illegally supplying weapons to nearby countries and have been placed on the UAF's expulsion list. The local government has refused to take action until UAF headquarters provides concrete evidence. An infiltration team was sent in three days ago and signaled that they had obtained some vital Intel, but they failed to make it to the extraction point. They are believed to be captured or killed. Your mission is to infiltrate the mission area and gather the necessary Intel. If possible, find and rescue the infiltration team."

Since it is basically Sand Hog, Nexon decided to amp things up a bit.

Here are a few different things different about this map:
 * Bots that are your enemies.
 * A tank.
 * Gates that are sometimes only able to be opened on one side.
 * Dropped ammo, explosive, and medical boxes.
 * An UAV that marks the site of the tank.
 * Messages underneath giving you instructions of the situation.
 * Respawns at different intervals in the game, unless the player has a Respawn Token.

Pre-Game Preparation
 How to succeed in Fireteam 

First of all, the first thing you need to know about fireteam is that just because your enemies are A.I.'s, dosen't mean that they are completely stupid (sure, sometimes they throw grenades when you are right next to them).

The most important thing you need to have is good teammates. I would recomend that if you join a game full of noobs, and they' re playing extreme, then LEAVE! If you have a suppressor (including S1, because it actually just moves some recoil from up to side-to-side) detach it, its going to take more shots to kill an A.I. and since that computers know where you are even if you have a suppressor it is totally not needed. Take your time! It is extremely rare that you will fail because of running out of time, if this happens, it usually means you suck.

The most important thing you have to have to win is a good arsenal of weapons. I recommend L9+variants, Low recoil guns like M416 CQB, AK-103 w/ itech for reduced recoil.

Now, if you're trying to show up your teammates with more points and win at the same time, use Shotguns. All shotguns are well suited for fireteam except for double barrel+variants obviously because you have to reload every 2 shots. The reason shotguns are good is becuase they shoot multiple bullets at the same time. For everyone of those that hits you get 15 pts. In extreme, you could get over 200 points just from 1 guy.

I would not recommend machine guns except for the Mk .48 MOD 0. Because of the scope you can ensure that most of your shots hit at medium-long range rather than wasting 50 ammo on 1 guy.

Health crates: now this might sound selfish, but its best for the team. when you see a health crate thats open to grab, you quickly check 3 things in this order: 1. your own hp, 2: the people next to you. If they have more hp than you then take the crate, if not, 3. check the leaderboard. if there is a noob with 1 kill and 2 hp and you are at Part 4 of fireteam, and you have 50 hp but with 80 kills, then ** the noob and take the crate, its better for the team.

Walkthough
When you start, waste your grenade by throwing it somewhere with a bunch of enimes. you will almost 100% make it to the next part, recovering your grenade back. After you throw the nade, stick to the left side and use the Itech scope and shoot in a straight line down. aim for enimies that could be left or right. if you do this correctly, you should get at least 9 combo with the nade. Open the doors to your right to clear the area.

After you recover/respawn if you suck, clear the guys on the floor then L9 the dudes up top. Whatever you do, dont touch the gates!! If some worthless noob (sorry noobs) tries to, vote kick them, its best for the group. Anyways, do not shoot down the LEFT trip mines, because gates have been proven to be faster. Then, activate the doors with the black soilders and use your nade. If some noob shoots down the right before you can get to the left, try a vote kick because he/she will probably ruin the rest of the game(if you even make it)(again, sorry noobs, i apologize, but it's the truth). If the vote fails then just continue up the gates without activating the black soilders. Sweep the doors to clear the area.

After the wall explodes, you can either, 1. continue straight and clear the alley, but dont use your grenade. Or you can 2. Go clear the tank first. How to: get your grenade out(faster than knife) and wait until the tank fires, then sprint and jump to the left and take cover. Then after the tank shoots your cover, head to the tank and knife the tank cover until fire comes out, if you keep knifing, the tank will blow and you will die. instead, jump up on the bus and pistol (i prefer Desert Eagle) the tank. Activate the barbed wire, chuck your nade, and run (speed hack) back to the bus. L9/M416 for good combos. Clear the area for YOUR LAST RESPAWN. conserve your health starting now.

Now, if you reached the second spawn point in time, then it will tell you what site to go to. just look around the map for the upside down triangle with the letter in it. If you didn't reach it in time, then look up at the UAV. Where it goes is where you go.

Site A: The easiest one in my opinion. Go to the left and stay left. Try not to spawn too many soilders by going down the middle. Again, i persist you to take down the RPG guys first. Go to the left, hide behind the concrete blocks and L9. Duck and reload. If you rush it, then you will get RPGed multiple times at the same time. Go in the building and extract. Careful of the enimies on the stairs.

Site B: Go to the left and then down the middle alley. Clear the few soilders there. Then you will spawn 9-10 soilders and some will appear in the building. Hide behind the trash bins and M416/L9. Again crouch to reload. Clear the area in front, above and to the right of the trash bins. Then continue in the building underground. Clear the room then open the door on the left. Clear that then continue to the right where more soilders will spawn. go straight into the room in front of you. Don'tll touch the doors to the right until you have extracted the info. After you extract, then continue up the stairs where more soilders will spawn. Pain in the ass site.

Site C: Go to the right go straight down the wide road. Clear the area there. Go straight and then left and you will see your extraction building. There will be a semi opened area on your left where soilders will spawn. Clear and enter the building. The first building doesn't have the info, but clear it and continue in the alley and activate the second door, where the computer is. Extract and exit.

Escape Area: It doesn't matter what site you got assigned, but except for site C, you will eventually see a alley with pillars. If you are C, then you will activate an explosion and soilders will come. Clear the explosion or pillar area and then go straight, and activate the barbed wire. Throw your last grenade there and then run (speed hack) back to camp and L9/M416 them. There will be quite a few so take your time. After clear and finish.

Alternate Walkthrough
First off, always have a good weapon.I recommend Assault Rifles, SMGs, Shotguns, and especially Machine Guns. Why? Machine guns carry a total of 200 bullets, while Assault Rifles have only a total of 120 bullets. Doesn't matter if you have to waste 50 bullets on oen guy. Using the Machine gun can really gun down the Sand Hog ( and using a minigun and rip apart the enemy).

First, at the start, use your guns to kick some mother**ing ass. There are stacks of bricks, pillars, walls, and some metal scrap that can serve as a really good cover. Use your grenade if you have to. No matter what difficulty, you usually shouldn't die. If you do, it's okay.

At the temple, kill the enemies and the people up on the second floor. If you are playing normal, feel free to touch the gates. The enemies are weak, so if soemone opens it, don't blame them. just fight your way up. It's no sweat, unless it's hard or extreme. If some mother**ing noob opens the gates, vote and kick him ( I recommend you to keep an eye on the gates, just in case). Your team deosn't need noobs. ** them and move on. Shoot down the C4 mine on the LEFT. DO NOT SHOOT THE RIGHT!!!! Once you did it, get close to the doors and be ready. The royal guards are here. Use you nades and throw it. If you are lucky, you can score a 3-6 combo. After, get to the doors. If you are fast enough to get there, watch the cutscene. If not, it's too bad ( 'cause the guy's dead).

About the tank, I say you do not charge headon to tank. Did you really think that an ordinary UAF soldier can easily destroy a tank. To be on the safe side, go into the alleyway. Don't use your nade just yet. Save it. Once you cleared the alleyway, there will be a ledge. Do not go directly into the building. Get on the ledge and carefully approach the tank. It can't shoot you on the ledge, but if you drop, kiss your hard military butt goodbye. Once, you smashed the tank (doesn't matter if you shot or knife it), approach the barbed wire and rush back. Use your nade and throw. Then gun them down....

The last part: just follow the guy-on-top's walkthrough about A,B, and C.

Now about planting the bomb, follow the top-person's walkthrough.I have a trivia for you. Did you know our bomb site is an entrance covered with metal while in Korean Combat Arms, it's a large entrance with 2 wooden doors? Ah well, good job.

Strategies

 * There are many obstacles in this map (wooden boxes, pillars, etc.), it is beneficial for you to hide behind them while sniping.
 * Once the doors are open upstairs in the Temple (sector two), make sure to watch both sides of you as the enemies will walk around and shoot you from the side.
 * Most of the time, enemies will drop grenades when killed, be careful or you can shot the boobie trabs and they explode then get your knife out and jump up.
 * A certain type of enemy soldier will shoot with a LAW, be careful and make sure to kill those soldiers before the regular enemy soldiers.
 * Enemy soldiers will often be caught together, when this happens, throw a grenade and if aimed accurately, should eliminate the entire pack for a multi kill or more.
 * At the second point, destroy the left part, DO NOT ATTEMPT TO OPEN ONE OF THE GATES. If you attempt to do so, Scouts will spawn and regular Scouts all over the place.
 * Be careful of grenades, enemies will throw quite a few, some will drop grenades on death.
 * Assault rifles are probably the best weapons for this mode, as yellow kits drop frequently, which give assault rifle ammo.
 * You can rush the tank by using going up the road that the tank is on while using a knife (be sure to kill the NPC in the bus first). There are two places where you have to get to on the road where you are safe from the tank's fire. For the first one there will usually be a NPC waiting for you. Once you get to the bus the tank can't shoot you anymore with its cannon.
 * The tank has an open chamber in the back, exposing its inner workings. Shoot it enough times and the tank will be eliminated.
 * There is a cinematic scene featured if you beat a 3, 5 or 7 minute timer (depending on which difficulty is selected). In it, the team will rescue a captured member of the infiltration team who dies of unknown causes (although he touches his neck before falling over), who will give you the co-ordinates of the intel before dying. If you don't make it to the room on time, the hostage will die without telling you the co-ordinates, which can hinder your team in the town section. However, there is usually an UAV (small disk like object) hovering above the right target, so try to spot that in order to find out which target is right.
 * Beating Fireteam on "Hard" or "Extreme", you can unlock the enemy headgear, which are known as Shemaghs. Beating it on "Hard" will give you a white Shemagh, while beating it on "Extreme" will y ield a Royal Guard's black Shemagh. Both last one day and will be in storage until you activate it, like NX weapons. The Shemagh provides decent headshot protection 27% while the Elite Shemagh provides exceptional headshot protection of 32%.
 * You may see experienced players in the lobby before the game starts exclaim "No Gates" to the less experienced players. This means that inside the first building, no one should open the two objective gates on either side of the courtyard as they are optional to opening and aren't required for winning. Instead, one can shoot the boobytrap mine on the left side terrace (located by it's trip laser) igniting a blast that destroys part of the upper terrace allowing players from the courtyard to make it to the upper floor without triggering the irritating extra guards from appearing when you open the gates. The Elite Soldiers in black still appear but can be easily defeated from a distance as they won't try to go down the stairs through the unopened gates. This strategy is extremely valid and useful on harder difficulties as the enemy pouring through the gates can easily overwhelm a not well organized team.
 * The area where the bomb is exploded is actually the same gate as the one at the back of Alpha site in Sand Hog. So basically, you went through this whole map, fought plenty of AIs, and blew up a door just to find yourself at Sand Hog, right next to the Helicopter that dropped you off earlier.