Combat Arms Dev Blog (7/1/13)

Lunar Labs Dev Notes
Let's dance with our Level Designer, Red Wind.

1. Gameplay featuring Gravity Toggling

 * Gravity switch is available in the Lunar Labs

When the gravity device at the center of the map is active, everyone on the map can run farther and jump higher. (The gravity switch will be active in the beginning.) Normal gravity will be applied when the gravity switch is deactivated.


 * Lights have been added to the important areas of the Lunar Labs so that you can visually confirm whether the gravity switch is on/off. On (blue), Off (red)









2. Gameplay featuring power jumps from magnetic fields

 * You can use the gravity switch at the center of the Lunar Labs to jump. The magnetic field of the long switch at the center is the most powerful, so you can jump very high if you use it. The 4 surrounding rods can only be used to jump to 2nd/3rd floor.
 * The magnetic device will be weaker when the gravity switch is off. You won't be able to use it for jumps.

In this situation, you'll only have access to 2nd floor by teleporting, or climbing the ladder. There are two different routes.



3. Tension from a broken teleporter
Teleport locations are on 2nd and 3rd floor. Teleporting from the 2nd floor will take you to the 3rd floor, and teleporting form the 3rd floor will take you to the 2nd floor. But the teleporters on the map aren't complete, so you'll be teleported to one of three random locations (one on each floor).

Teleport Room A0 (2nd floor)

If you enter teleport room A0 on 2F, you'll be taken to 3F A1/A2, A3, or A4.

Teleport Room B0 (3rd floor)

If you enter teleport room B0 on 3F, you'll be taken to 2F B1, B3, or B4. Areas B3 and B4 are each team's starting points, and located close to each other, so with luck you can strike your opponents from behind.

--Combat Arms Command--