Super Spy

Super Spy

A player becomes a Super Spy after collecting all three (now changed to five) intel cases in the game mode Spy Hunt. After getting all cases, players can see where the Super Spy came into play for a few seconds, before Phase 2 of the match starts. The Super Spy automatically gets powerful weapons to defend himself from the others (see Spy Hunt for the list). The Super Spy looks the same as a Spy, but glowing red to be easily identified. Moving amazingly fast even with the powerful weapons, the Super Spy is challenging to be taken down. When Spy Hunt first came out, knifing the Super Spy would usually have killed him in 2 hits if aimed at the head, for damage by regular Melee weapons was the same, making them strong against the Super Spy.

After the 3-25-09 Patch, however, the Super Spies can withstand more damage from melee weapons, because they could kill the Super Spy way too fast. Warhead can be considered the easiest map for a Super Spy to succeed in due to it being the smallest map that can be played in Spy Hunt mode while Snow Valley being the biggest map is much harder. As a Super Spy, remember that downloading the intel will earn more exp and gp than killing everyone. Keep a watchful eye as you can be knifed unexpectedly while uploading. Also keep in mind that the Super Spy is vulnerable to fall damage unlike zombies. As a human, stay far away from the Super Spy and take shots at him with a sniper rifle. They have a very high magnification, damage rating, and are good at shooting down his rockets. It is important to keep far away since the Super Spy does horrible at far range. His flamethrower cannot even reach that far, the minigun will miss like crazy, and his RPG shots can be easily avoided at such distance or shot down. Keep alert so you will know when the Super Spy is uploading. While he is, you can snipe him or knife him in the head.



Trivia

 * Note: The super spy is vulnerable to weapons for 5 seconds after he collects all the intel. Kill him in that time.SuperSpy.jpg