Talk:VIP Elimination/@comment-2052424-20130801104639

The essential flaw of this mode is that it is no more than regular elimination, but with a cheap gimmick. Having a gimmick, or spin, on a game mode only works in two ways - if it's a part of a collection of spins, or if the singular spin is large enough to carry the gameplay.

In Elimination Pro, the spin is that once you die, you're dead. This radically changed the mode, encouraging much more careful gameplay, different weapons, and even making different maps more popular. In Arms Race the spin radically changed One Man Army, making the player adapt to a new playstyle every few kills. All that VIP Elimination does is make some kills give more exp/gp. The basic objective of the gamemode is still to kill everyone in sight, and the gameplay dynamics are still the same as regular elimination.

Simply put, the spin of having a couple extra players give more exp/gp when they are killed is not enough to warrant a whole new game mode.