Submachine Guns

"For the ultimate in both portability and lead spitting, nothing beats a sub-machine gun. SMGs maintain a high degree of accuracy and fire rate, with minimal recoil, making them extremely deadly at short range. A wide variety of SMGs are available for your pray-and-spray needs."

- Weapon Class Description



A Sub Machine Gun (shortened to SMG) is a weapon usually used to combine rate of fire (with the exception with the unusually slow UMP), and portability to build the perfect weapon for covert and stealth missions. SMGs trade this exceptional rate of fire for accuracy over long distance, and are compared to the opposite of sniper rifles. These type of weapons are perfect for a silent close combat kill. SMG's are used mainly in capture the flag matches due to their light weight.

Along with the Assault Rifle and, to a lesser extent, the Sniper Rifle, the SMG's are the most popular type of gun in the game. They come in many different shapes and forms, and every single one is unique. A few traits the majority of them share are high rate of fire and high recoil. Accuracy is also a weakness, but a few like the MP7 have overcome that particular statistic. When added to amn S3 Suppressor and a Itech scope, SMG's can be converted to silent, fast guns with fairly steady fire. SMG's have the easiest kills, just point and spray because the fast rate of fire does the rest.

SMG's are found to perform exceptionally in close-quarter engagements and sudden attacks (like Hit-and-Run). Most, if not all, of these weapons are low in firepower; the lowest average of any primary weapon category. But this doesn't actually matter, because SMG's are meant to be used in close range, and these portable weapons will definitely do the job effectively.

Submachine Guns Statistics Comparison
All the informations below comes from CA website.