ACR

"Designed to become the latest and greatest of the carbine assault rifles, the ACR is capable of being an exceptional choice in just about any tactical scenario."

- The Arsenal

The ACR (Adaptive Combat Rifle) is a GP Standard Assault Rifle that released in the 4-27-10 Patch.

Overview
This weapon behaves similar to the M4A1 while featuring even more portability. Unlike the M4A1, the ACR has a very noticeable Bullet Spread when zoomed in with an ACOG even when bursting, where the M4A1 has little spread zoomed in and can last nearly half the magazine with little spread on full auto. The ACR is still a useful ranged weapon when Tap Firing. The player can attach an iTech Reflex Sight on the weapon to control its spread and diagonal recoil, though its efficiency at long-ranged combat would in turn be decreased due to the low magnification. The Recoil on this gun is higher than that of the M416 and its variants.

The damage will cause this weapon to score 4 hit kills,but it is weaker then average,easily causing the weapon to score 5 hit kills. It also has noticable damage dropoff over range,leaving the possibility of scoring 4 hit kills lower then average. It has the same maximum effective range as other assault rifles,firing as far before its bullets cease to hit at all.

The rate of fire is average,not slow enough to hurt the weapon in close quarters combat,but not high enough to excel there. It can deal with enemies who surprise the user fairly easily,but it will not be able to quickly take down an opponent with a faster firing gun.

The crosshair spread is on par with most other assault rifles,starting out at the same size. It expands on par with them as well,not expanding faster or slower then normal. The maximum spread is lower then average though,allowing sustained fire to be more accurate then other assault rifles,but not by much.

It's recoil pattern will cause it to kick upwards for the first 3 shots,then it will drift left and right diagonally,alternating between the two every 3 shots after the initial. This recoil pattern makes it easy to tap fire this weapon,and it also makes it easier to spray down a target at medium range,as the recoil will often kick back onto target.

The gun's reload is very quick, as it does not include the charging animation, similar the M417 and the M6A2.

Statistics
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Sounds

 * Firing
 * Reload
 * Others
 * Reload
 * Others
 * Others
 * Others
 * Others

Variants
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Events

 * This weapon has been sold for Permanent during the following events:
 * During a surprise sale in July 2010, for 24 hours at a price of 100,000 GP.
 * During the Rifle Booster Sale between August 5 and August 11 2011, for 75,000 GP.
 * During Black Friday (2011), at a price of 100,000 GP.
 * During Black Friday (2012), at a price of 70,000 GP.
 * During Black Friday Sale (2013), at a price of 70,000 GP.
 * During the second Open Armory Event players obtained this weapon for 7 days.
 * This weapon has been given for Permanent during the Combat Arms Invites Football Fans! event by a 17 consecutive day login reward between 3/5/14 and 3/25/14 in Europe.

Trivia

 * The ACR looks surprisingly similar to the SCAR-H including the engraving of its manufacturer FN Herstal, despite the weapons being considerably different in real life.
 * Strangely enough, this weapon was released after its NX Rare variant, ACR Blacksnake. It shares this trait with the DSR-1 Tactical.
 * The ACR is the second gun to have significant diagonal recoil, with the SCAR-L being the first.
 * The ACR has a similar sound to the M4A1, but it is slightly different at the end of the sound clip.
 * The iron sights of the ACR are flipped down in the game.