Capture the Flag

Maps: Junk Flea, Snow Valley, Pump Jack, Gray Hammer, WarHead, Cold Seed, Two Towers, Brush Wood, Sand Hog, Rattle Snake

Capture the Flag was added during the 8-06-08 Patch. The enemy's flag is a symbol of their pride, and it is your job to take it from them. Side with Alpha or Bravo, and then rush into enemy base and run through the flag to pick it up. You must run with the enemy flag and get it back to your own (it must be planted at base to return it). If you die during the run, the flag will be dropped on the ground. The enemy can pick it up and reclaim it, or wait 30 seconds for it to return to former location. However, your team can also pick it up and finish the capture of the flag. When released, playing Capture the Flag on Two Towers was very common due to them both being a new experience to players. There are four types of players: Defense, Rushers, Offense, and Protection.

Defense
Defense camps around the flag to prevent enemies from taking it. Defense is often the turning point of the game- a good defense means a lower score for the enemy. It is often good to have 4 players on your team camp in different locations for a great defense. When a Rusher claims the flag, the Defense can become a Protection-Defense Combo.

Rushers
Rushers tend to use knifes or grenades before running. They only care about speed, not kills. They try to run in and get the flag, and get away ASAP.

Offense
Offense is very important. Offense must take out the Defense for the Rushers to get through. Once the Rushers have the flag, Offense can become a mix of Protection and Offense.

Protection
Protection guards Rushers with their lives. Their job is to keep the flag safe. On other occasions they can camp along the Rusher's path and wait. When they come along, the Protection can take on incoming enemy troops. They can take out anyone trying to reclaim the flag and run it for themselves.