User blog comment:Jamester234/Tips in General/@comment-5850386-20130710202246/@comment-7395018-20130710221805

As with Mudda:

SCAR-L is a good choice, though personally I don't like it because it feels too weak. It has high rate of fire, decent accuracy but has an unusual recoil pattern in scope.

G36E is just overpowered. If you know how to tap fire, this weapon will beat out any other GP weapon, with the exception of the G36KE.

The M4 series performs well as all-purpose weapons. The damage is mediocre at best. Accuracy is high, spread is low, recoil is ridiculously low and rate of fire is decent. Overall a good choice

AK74-U is a good choice for more conservative rushing. If you don't rush like a bi*ch, choose this gun. It has great damage and decent other stats. It's great for firing down a hallway like in Oil Rig.

The FAMAS is basically an underpowered M4 in my opinion.

I don't have experience with the K2, so I can't deny or confirm any of that.

The P90 is good for rushing because of it's high rate of fire, large magazine, integrated sight and overall good stats. The reload is fast (bug or glitch for now). One piece of advice while using this gun's scope is: aim just above the crotch area (for medium distance, down the cafeteria in Oil) to get maximum hits and perhaps a headshot or two. The recoil will bring the scope up.

The PP-19 is basically a P90 with a lower rate of fire (in-game at least) and slightly better tap firing capabilities. It is also great for CQC.

One of the weapons Mudda didn't mention is the Kriss. Try it out sometime. It is a hard weapon to master, but once you get how it works it will be your prized gun. It can hit and kill quite easily.

TIPS and TRICKS:

Rushing is great and all, but know when to back out. Don't try to go rambo or hero by pulling out your other primary or secondary, run to somewhere safe and then bring the hell again.

Contrary to common belief (*cough cough* Mudda *cough*) crouching during a CQC firefight will get you lottoed many times. This is due to the majority of the Combat Arms community aiming at the chest and not the head. Should you crouch, your head will convieniently be in a bullet's path.

Bunny-hopping around during a fight may help some. More bullets will hit your legs dealing less damage and with practice the enemy may not hit you at all.

Never run the same route over and over again. Run it once, change, and change again. After a few changes the other team will start seeing a pattern, that's when you run the same route twice.

Rushing often gets you lower KDR than campers. However rushing is more exciting and more adrenaline pumping than camping.

Anything else?

Ask me on my wall or when I'm in game.

IGN: AngelicKate