Category:Storyline

UAF


The United Alliance Forces are the fictional "Protagonists" of Combat Arms.They are an international military organization that dedicate their efforts to prevent and stop terrorism.

They are usually portrayed by Alpha Team, having the makeshift side for a base. The UAF are in charge of the "imminent destruction" of all terrorist or militant efforts, using C4's to carry out their plans. During the first NEMEXIS Outbreaks, the UAF Special Forces were in charge of the termination of any, if all, Infected persona.

Notable UAF members are: Zadan, Mei, Deckland, Kamara, Viper, Scorpion, Hawk, and the player (that's you).

Former UAF members are: Hana, Hauser, Coleman, and Baron.

Warcorp
Warcorp is the fictional group of "Antagonists" in Combat Arms. They are a worldwide military group responsible for many terrorist attacks and atrocities. They were once allied with NEMEXIS, until it turns out they had their own plans.

They are usually portrayed by Bravo Team, having the structural advantage base. They are in charge of defending their base of operations, taking out any if all UAF Forces, as well as defusing any C4's planted.

Notable Warcorp members are: Many of the Mercenaries, including Hana, Baron, and Rocco. Also, Colonel Coleman and the player (if you chose to tuen on UAF and be on the Bravo Team)

NEMEXIS Corp.
The NEMEXIS Corporation is an individual organization, in charge of technology, but seems to dabble in bio-warfare. They will, from time to time, aid whichever sides they see as the most profitable.

They are responsible for the first NEMEXIS Outbreaks (thus the name), and the initial release of The Infection. (Possibly on purpose)

NEMEXIS does not yet appear ingame as a hostile force, but they are behind the creation of many weapons and technology that players can purchase.

The Player
The player is the main and most important character of Combat Arms. That player is you. You will always start on the UAF. Depending on your choices, you might stay that way or become a WarCorp member.

Sand Hog (a.k.a. Mogadishu's Military),


The Sand Hog is a military group in Mogadishu. They were responsible for breaking the U.N. treaty, thus forcing the UAF to deal with the problem. After the events of Desert Thunder ( a.k.a. getting beaten), they shot down a helicopter to search for technology or classified information useful for them. The UAF responded and yet again dealt a blow to the Sand Hog.

Apparently, they are also involved with The Infection caused by NEMEXIS Corp. It may be possible that they might have decided to form a temporary truce with the UAF and joined forces in order to combat The Infected. However, it seems that they have their own methods to battle/destroy the Infected rather than helping the UAF...

The Guerrilla Army (official name unknown)
The Guerrilla Army is a military group and the antagonists of the Insurgence Arc. They were first encountered prior to Operation: Grave Digger, and were soon forced to lodge there. After being ousted from their temporary base-of-operations, they retreated to a freeway, thus resulting in Operation: Roadkill. Not wanting to dirty their hands with them any longer, the UAF tried to finish them off by initiating a bombing run. It is currently unknown whether there were any survivors, but there are some hints that some of the militants survived.

The Guerrillas are too, involved with The Infection caused by NEMEXIS Corp. There is little chance of them fighting The Infected head-on, due to the fact they are way outnumbered and overpowered. Any stragglers may still be fighting the Infected, via the use of guerrilla warfare.

UAF Double Agents
The UAF Double Agents are undercover agents working for Warcorp. They were sent as a special UAF reconnaisance squad (as undercover UAF members) to Overdose after the battle of Lab 3 to secure any samples of the bio-contaminant. Once in Lab 3, the double agents revealed themselves and viciously attacked the UAF forces, forcing them to retreat. Battered, but not beatened, the UAF devised a plan and fought back. Those who survived had managed to escape LAB 3 with a sample of the Infection, unknowingly drawing hordes of The Infected with them. While the real UAF agents are currently engaging the Infection across the globe, the Double Agents held out at Cabin Fever. Thanks to the help of the newly-turned Colonel Coleman, the remaining Agents managed to be evacuated. However, due to prolonged exposure to toxic gases as well as the Infection, all survivors mutated on-board the helicopter. It is currently unknown if any Warcorp soldiers survived, or if the sample is still intact.

Chinatown Units (official name unknown)
The Chinatown Units are the smugglers from Operation: Showdown. The UAF were sent in to eliminate them, and the onslaught that followed destroyed the nearby area. To make things worse, the Infected arrived just in time to try wipe out both forces from the area. They too are currently engaged in fighting The Infected.

South American Rebels (official name unknown)
The South American Rebels are the enemies that are encountered during the Wilderness Arc. Apparently, they have ties to the Guerilla Army, and may go as far as being a branch of their troops.

The Infected
The Infected are remains of what were once living beings. Bio-engineered by NEMEXIS, they are extremely dangerous.

Map Storylines
All the maps in the CA universe correspond to each other; meaning that there is an order of events in which they happened. Some operations predate others, while others are add-ons or successions to some.

The Pursuit Arc
In Junk Flea,

A legendary terrorist, Khatin Kerfyef, seeks asylum. His knowledge of global operations, personnel, long-term strategy and tactics, is imperative to destroying their organization once and for all. The UAF is to infiltrate enemy territory and take out the opposing forces at the Voltier Junkyard.

The Chinatown Arc
In Showdown,

Reckless gunfights are making the industrial city of Southern China a hell on earth. Intelligence reveals that suspicious vechiles are spotted around an abandoned warehouse of the city outskirts. While investigating the warehouse, the counter- unit falls under the attack of guerilla forces smuggling fire for the preparaton of an insurgence. Use any and all means to eliminate the s and protect the city from the riot.

The Wilderness Arc
In Brushwood,

A C-131 cargo plane delivering cargo to stranded allies has crashed in enemy territory due to a possible saboteur onboard. Initiate a search for any survivors, and eliminate any enemy targets in the area. Following the trail of supplies, we find ourselves...

In RattleSnake,

Where a structure is suspected to be of the enemy's manufacturing facility of military supplies and chemical weapons. It has been discovered in a mountainous region in the jungle. Operation “Rattle Snake” is good to go, and the UAF will take down all possible threats and secure the area.

The Cascade Arc
In Two Towers,

There has been a breach in the defensive line of the United Alliance Forces' 5th Corp. The enemy has constructed a nearby comm tower, and its signal jamming device is blocking all attempts to contact the stranded battlefire. The UAF is to eliminate all hostile personnel in the area, and restore communications. The assault failed, and UAF Forces made a hasty retreat to a nearby town where...

In WaveRider,

The tiled rooftops of the resort of Rupheria cascade down the hillside, mirroring the fallback position of the United Alliance Forces to regroup and plan another offensive. Satellite recon indicated an immediate counterattack on our position. Hasty preparations are made to ambush the incoming enemy forces from the top of city's buildings…

The Insurgence Arc
In Grave Digger,

A special Counter-Insurgency unit has been deployed to a small Central European city to eliminate an infamous guerrilla army. The Counter-Insurgency Unit, taking full advantage of modern air, artillery and electronic warfare assets, has cut off the army's supplies and surrounded the area, forcing them to retreat to an old monastery outside the city. Trapped and desperate, the guerrilla army has decided to carry out one, final, full-scale attack. Now, in a building that is intended to keep peace, the battle rages on...and there can only be one winner. After a decisive victory, an imminent surrender was expected. As usual, things didn't go as planned. The guerillas successfully fled and arrived...

In Roadkill, 

Where, flushed out from their hideout, the guerilla group attempted to convoy men and supplies to a safer location, but their convoy was an easy target and destroyed by UAF air strikes. Preparing for the worst, a UAF Counter-Insurgency Team has been dispatched to the area to sweep the area for any survivors.

The Oasis Arc
In Pump Jack,

A suprise attack has captured the Nuzak in the Navare Deset. This is the only fuel station within the 500 mile radius for United Alliance Forces. The UAF is to use any and all means to recapture the fuel outpost from enemy fighters. Nearby, however, larger plans are in motion. The UAF has sent an elite team of soldiers on a secret mission where...

In Desert Thunder,

Mogadishu's military, the Sand Hog, is one of the core powers within East Aphrelia. They are suspected of illegally supplying weapons to nearby countries and have been placed on the UAF's expulsion list. The Parliament, however, fearing public scrutiny and opinion, is asking the UAF headquarters for concrete evidence before signing off on the operation. Having no other choice, the UAF headquarters is planning a secret operation in order to get access to key intel that could be used to prove Sand Hog's involvement in illegal activities. After the sucessful retrieval of the intel, and clearing the surrounding city of hostiles, your mission endpoint finds you...

In Sand Hog, 

Where a friendly Blackhawk transport chopper has been shot down over a remote desert town by a local warlord and his force. All personnel aboard are presumed to be lost. Now your team must prevent the enemy's recovery of classified tech from the wreckage by reaching the crash site of the downed chopper first.

The Northern Wastelands Arc
In Cold Seed,

Military Inteligence has learned that a biochemical weapon may be in development inside an abandoned mine in Oskrov. This may be a derivative of a lethal nerve gas agent, -19, stolen from a black ops lab two weeks ago. Recover the agent at all costs, and expect heavy resistance from enemy forces in the area. The first search yielded nothing, but a faint trail was discovered. After an intense search, the trail had ended up...

In Death Room,

Where after the raid on the Oskrov biochemical weapons plant turned up empty, classified intelligence was obtained detailing the hidden underground facility in nearby metropolitan Voltir. It is said that massive amounts of state-of-the-art biochemical weapons were moved and are now being stored there. Any leak of these weapons could cause an irreversible biochemical disaster, causing hundreds of thousands of civilian casualties and rendering the city inhabitable. The UAF was to locate and destroy the weapons at any cost. By the time they arrived, the base had already been evacuated. Signs showed that something else had caused the enemy to abandon their hideout. The base was abandoned and the trail went cold. Not yet finished however, the UAF sent in two Specialist agents to re-investigate and liquidate any remaining biochemical weapons. Since the arrival on-site, all communications with them have been lost...

The Warcorp Arc
In Warhead, 

United Alliance Forces obtained information regarding a high-level, imminent threat. A secretive band of terrorists have acquired a high-yield nuclear device and have hidden it in an abandoned factory. It is believed that they are preparing a drone delivery to an unknown target. The UAF is to locate and secure the nuclear device. Be aware, as enemy forces are on high alert. Eliminate them at all costs. After a successful takeover, the UAF discovered that one missile never reached its final destination. Intel led us to believe that the weapon was moved to a base...

In Snow Valley,

Where a Lockeland U-5 reconnaissance aircraft has discovered a hostile missile base, in a disputed region between borders. The enemy has been preparing the launch of a nuclear warhead at a neighbouring nation. Eliminate any enemy forces found withing the complex and recover the missile. When the UAF arrived, it was far too late to retrieve the warhead, and the mission was botched. Before the withdrawal, however, two Specialists successfully prevented the launch and detonated the control room. Rumors spread that afterwards, they were sent on another reconnaissance for the bio-chemical tangent in Death Room (having no clue about the recent infected there)... Meanwhile, one UAF spy discovers a new lead...and sets off alone. The spy's instinct pays off...

In Grey Hammer,

Where the location of the enemy's power plant has been discovered by United Alliance Forces. The lone spy succesfully planted an EMP bomb to destroy this new target, but the bomb's detonation cap had malfunctioned due to unknown reasons. Enter the area, initiate manual detonation of the EMP, and neutralize any enemy forces in the area. Once again, the UAF arrived too late, and the enemy had already made off with the EMP. Further searching. along with Central Intelligence tells us that...

In Power Surge, 

The enemy squad has been tracked to this industrial pumping station. The UAF is to eliminate all hostiles and finally retrieve the EMP bomb.

The NEMEXIS Arc
In Short Fuse,

UAF soldiers amd WarCorp members heard of a NEMEXIS Facility in a city and decided to explore, only to engage in each other out in the streets. This battle proceeds until the UAF fled deeper into the building which leads them to LAB 3 which is...

In Overdose, 

The physiological stress and fatigue caused by the ongoing war has left soldiers deserting in droves and showing a lack of respect for their superior officers. In a controversial step to boost mercenary morale, high ranking officers authorized development of a stamina drug using a promising new organic sample. When the final product was being prepared for mass production, the first and only surviving test subject had an abnormal and untested dosage enter their bloodstream. The cause of the accident has yet to be determined, but shortly thereafter, the local security response team sent transmissions warning of a severe physical threat and potential outbreak situation. Before the transmissions were abruptly terminated, they alluded to the remainder of the drug sample left intact in the research center. The research center has been shut down by the Automatic Quarantine System, and an infiltration mission by Special Forces has been called upon in order to retrieve the drug sample. While engaged The Infected, several agents had defected from the UAF and assaulted the remaining squad. After a three-way engagement (The UAF vs. the Double Agents vs. the Infected), the UAF prevailed. LAB 3 was shut off and "cleansed" of all traces of the Infection, and the remaining Infected were captured and sent for testing.

After the initial Quarantine lockdown, NEMEXIS Corp called for additional military backup to manage the Quarantine of LAB 3, while they continued to conduct tests of their newly-developed vaccine on the Infected. Stretched thin by their commitment to the vaccine development, employees at NEMEXIS began to get sloppy. Their negligence proved catastrophic; one of the Infected escaped while it was being transferred to another lab area, allowing the virus to spread quickly outside of Lab 3. Wanting to maintain progress on the vaccine development, the Military responded immediately by seizing as many of the Infected as possible. Unfortunately, victims are sill being infected rapidly, ravaging their surroundings-and leaving chaos and destruction in their wake. In an attempt to curb the Infection, the UAF has put all current operations on pause. The military has dispatched a special unit to eliminate the remnants of the virus. Elsewhere...

In Cabin Fever,

Where the remaining Double Agents who survived had managed to escape LAB 3 with a sample of the Infection; unknowingly drawing hordes of The Infected with them. While the real UAF agents are currently engaging the Infection across the globe, the Double Agents held out at Cabin Fever. Thanks to the help of the UAF turncoat, Colonel Coleman, the remaining Agents managed to be evacuated in time. However, due to prolonged exposure to toxic gases as well as the Infection, all survivors mutated on-board the helicopter. The helicopter then crashed...

In somewhere unknown,

After the helicopter crashed, infected began crawling out of it and they begin to mutate. Meanwhile, the UAF heard the news of Cabin Fever and decided to investigate...

The "Glitched" Arc (Non-canon)
In Glitched Map, the Glitch Map isn't a real map. It is just a loading map for the real map. The glitch map seems to take place in a desert setting.