Thread:Blue August/@comment-5206892-20130815035414/@comment-3255675-20130815213604

Blue August wrote: Master? Everyone has their own style, you stretch, Topsy frapses, I Kirbyfy, and UCN (I assume) uses Playclaw lol. It's not my fault that I have a different monitor screen LOL.

While I agree with all of Blue August's tips, there's a bit more I would like to emphasize.

Blue August wrote:

Lighting: people want to see the weapon, so it is prefered to record in a space where the gun seems a tad brighter, or where it is noticeably different than its surrounding (black+black=bad lol). The bottom line is don't record in dark or shadowy places. Blue August wrote:

Background: Shoo everyone away and blow up the mines if they're going to show up in your animation! (They stick out like a sore thumb... destroy them all!) It's best to tell someone to help you record your animations in a private room. Read my blog if you still don't understand what I mean. Blue August wrote:

a fitting location to record is cool (a golden gun in the vault of a bank was genius lol). Har har har >:D

I thought of Hired Guns to make the animations for the M1911 Knight's Gold because the pistol was too gold shiny! I couldn't resist it, so I tried joined a Hired Guns game with less people and rush to the vault before anyone comes in and takes the gold. Blue August wrote:

don't move the mouse while you are recording (DON'T EVEN TOUCH IT)! This is tricky when you're doing the firing animations, especially pistols and shotguns. Try to stick your mouse in one spot and don't twitch it. Blue August wrote:

stop sprinting before you hit a wall, or after 1.5 seconds, whichever comes first (a big area or long hallways are good). Actually, I stop sprinting when I hear my character finish breathing entirely for the second time. Blue August wrote:

when in doubt, do everything twice. Yush, I hate it when I realized that I mess up on something and have to go back in-game to record again. -_-" Blue August wrote:

if you go through the frames 1 by 1, you can find a starting frame that looks exactly like an ending frame, making a perfect loop (delete everything before the starting frame, and everything after the ending frame). Hope this helps! (> ^.^)> YESH, this tip cannot stressed enough. Zoom in on the frame and click back and forth to see if they both look the same. If you really want to make the weapon look like in the game, then you can also click back and forth to see if the weapon is moving up and down smoothly.

Need more tips? Don't be afraid to ask more questions! :)